Max Payne 3: Glitch Package (Part 3)

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Max Payne 3
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Duration: 5:05
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More glitches in Max Payne 3!

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Points of Interest:
1. At the Police station -- A bunch of out-of-bounds sightseeing. If you manage to get out-of-bounds you can then explore a MASSIVE area, basically an entire city. I decided only to show a very small section of it, since showing it all would mean a 20min video.

Anyhow, while out-of-bounds at these areas, you can explore the entrance to the actual Police station itself (an area you normally just get to see during a cutscene).

2. At Jersey -- I show a glitch that makes Max wriggle/convulse along the ground like an epileptic snake. While in this state, it's possible to convulse your way through floors or walls and end up out-of-bounds. Might be useful for skips, since it can be done at many places.

3. At the Police Station final Boss battle -- It's possible to breach a wall and go up the stairs to confront the "Boss" (an area normally only visited during a cutscene). The game is unprepared for this scenario, so the Boss goes haywire trying to aim his gun behind himself (while facing away from Max). ..

4. ...The Boss cannot be harmed until the roof gets shot down on him (so never bother wasting bullets trying to get a sneaky shot in while playing under 'normal' conditions).

5. ...I shot the roof down onto Max but the large roof contraption just pushes Max out of the way...

6. ...From there you can actually go in and explore Victor Branco's office (a room you normally only visit during a cutscene). I was hoping Victor was in there for an early kill, or some sort of trigger loaded to skip the final Boss fight, but nothing was loaded.

7. Next to Victor's office there is a "secret" room but it's empty.

8. I pushed the Boss into the "secret" room, and killed him in there to see what would happen, the game teleports the Boss back to the railing where he was supposed to be.

9. At the Police Station again -- I skipped a battle trigger, this causes the enemies that you normally fight to not detect Max. They are at your full disposal, once you kill them like fish in a barrel, the game proceeds as normal.

10. Near the end of the video I show a weapon breakout glitch, this is done by trying to pick up a different weapon at the very same moment as you make Max lie down (tho the timing is extremely difficult). When Max gets up, his body thinks he is holding the weapon that you broke out from holding. (In this instance he holds a pistol in his shotgun pose, not the odd position of his head...it's like a cartoon where the character looks into the gun's barrel to see the bullet that got stuck.

11. At the very end of the vid -- A glitch of an enemy flipping about like a fish out of water, after being killed.







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