Max Payne 3 - glitched Pause-menu effects in Chapter 6

Channel:
Subscribers:
16,400
Published on ● Video Link: https://www.youtube.com/watch?v=jkvy38C_HLE



Game:
Duration: 10:23
1,587 views
13


Some pretty cool stuff in this video after the half-way point.

0:00 - effects of a buffered Pause-menu before level starts. Max is seen standing alone at the yard of the offices without a gun. But in just a few seconds the game loads everything like normal and the intro continues.

0:21 - Chapter 6-3 intro reset. While a pretty simple effect visually, the timing of the game gets messed up, resulting in Max being immobile and invincible afterwards.

0:49 - Chapter 6-4 intro stretch. The intro gets stuck for a pretty long while. This means that you can't control Max even as enemies start their patrolling, but instead of noticing Max they just get stuck standing in one spot. After gameplay resumes, the enemies should see you from their current positions, but they don't. Once you wait long enough or shoot back at them they finally notice Max.

1:39 - Chapter 6-5 intro reset. Again, while the intro resetting is seemingly a pretty minor effect, Max becomes immobile and invincible for the rest of eternity, and you have to retry sooner or later.

2:11 - Chapter 6-6 intro reset. This trick allows you to enter next cutscene before the intro is over, allowing you to see a part of it from a wrong camera angle.

2:34 - Chapter 6-7 failure cutscene reset. Doing this either retries instantly with no other effects, or retries and gives crazy colors for a short while. If you let Max die again, there's a chance the cutscene cuts short instead of playing like normal, as a minor side effect.

2:48 - one less minor side effect after having done this is that Max will get stuck against the table instead of jumping over it during the 2nd bullet time sequence. This prevents the next Checkpoint from starting properly. With Max being stuck behind the (now invisible) table, he doesn't have much space to move in. If you try to shootdodge to any direction, the level will unload around Max and you get a game over - retry takes you back to Checkpoint 7. However, if you manage to beat the fight from this inopportune position, you get sent to Checkpoint 8 like normal.

3:33 - another minor buffered glitched Pause-menu effect after Chapter 6-8. You see the level for a moment before it starts, but it looks exactly the same as usual.

3:58 - another side effect of a carried over glitched Pause-menu is that when you close it during Chapter 6-10 intro, the flame effects will become frozen. Too bad we're not playing Chrono Cross right now.

4:40 - Chapter 6-10 intro stretch. This makes the camera stay stuck to its initial position for a fairly long time. But it's not a very big side effect. You can start walking to the next cutscene even though the camera is not cooperating, and upon reaching it, the glitch is fixed.

5:06 - Chapter 6-10 retry during failure. This glitches up the graphics in a major way. The whole game world looks black and red, with dark blotches over it. However, as a side effect (like at any other time you retry during Max's suffocation death animation) Max loses the ability to move upon retry, and you have to die to smoke again to regain movement.

5:47 - Chapter 6-11 failure cutscene stretch. This looks a little silly, but has no big effects.

6:07 - resuming during set piece in Chapter 6-11 causes a bizarre side effect. After you disarm and shoot the bad guy, the I.T. kid returns back to life! He will be standing in t-pose where his corpse normally is. He is so wide that he is actually blocking the passage to get out of this area.

6:25 - being close to him for too long leads you getting stuck in a strange looking pose where Max has his hand inside the I.T. kid - perhaps it's some leftover script that no longer does anything in this Checkpoint.

6:48 - you can shoot the I.T. kid yourself if you want, causing him to die in a grisly way. Although sometimes this too glitches up, causing him to die many times repeatedly or enter in t-pose again.

7:10 - as a random side effect from all this, the wounded thug at the next Checkpoint won't load.

7:28 - Chapter 6-12 failure scene retry. Once again, this causes graphics to glitch up in a major way. However, this also makes Max immobile until the next time he suffocates from smoke, but it's an impressive sight while it lasts.

8:26 - Chapter 6-13 intro stretch. This makes the camera stay at its initial position for a while. Max is free to move during this time, but you can't target or shoot at anything. In theory it's possible to fight off the enemies with the help of melee attacks and infinite painkillers to take the fixed camera angle further in the level, but it's probably not worth it.

9:26 - Chapter 6-13 failure scene retry. This makes the game's graphics glitch up in a major way. It also has the side effect of making Max go completely limp (not always?), so that when graphics finally return to normal, he is lying down on the ground powerless. If you happen to have painkillers, enemies can knock you out of this mode by making you enter LMS. Otherwise, you're out of luck.







Tags:
max payne 3
glitch
trick
bug
pause
menu
color



Other Statistics

Max Payne 3 Statistics For AKheon

AKheon currently has 41,063 views spread across 143 videos for Max Payne 3. About 23 hours worth of Max Payne 3 videos were uploaded to his channel, roughly 13.71% of the content that AKheon has uploaded to YouTube.