Max Payne Speedrun - Real Time Attack, DoA difficulty - [51:35]

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Published on ● Video Link: https://www.youtube.com/watch?v=WtiZhX88L6A



Max Payne
Game:
Max Payne (2001)
Duration: 1:00:12
11,119 views
101


Max Payne Speedrun completed in a Single-segment (all in one go), going for best real time. Done on Dead on Arrival difficulty (hardest) in 51:35 according to SDA timing; 5 minutes faster than my SS run, thanks to the save glitch. This is also under 57 minutes from the opening cutscene to my final sniper shot.

The run is now on SDA:
http://speeddemosarchive.com/demo.pl?MaxPayne_DoA_Resets_SS_5135

I've been attempting this run on an off for a year and a half, but I finally set aside a 6 week block to attempt this everyday and have finally cracked it. The main challenge here was trying to get a solid run incorporating all the tricks. The save glitch is hard to get right, since it's frame perfect, but it went very well here. Death is an ever present issue, but less so here than in a SS run, thanks to the Dead Man Walking glitch. However, as with the segmented run I only use it for 4 levels.

For an explanation of all tricks used in the run, go here:
http://speeddemosarchive.com/kb/Max_Payne

Max Payne v1.05 for PC via Steam







Tags:
Max Payne (Video Game)
Max Payne Speed Run
Max Payne Speedrun
Speed Run
Dead on Arrival
5144
Speeddemosarchive
Real Time Attack
Max Payne RTA
Max Payne Single-segment
SS
RTA
Single segment
glitch
super jump
Dead Man Walking
Max Payne Walkthrough
Max Payne 1



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