Maya LT 2015 Extension 1: Game Export Tool

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https://area.autodesk.com/mayalt

The new Game Export Tool is designed to make exporting game models and animations much faster and simpler for indie game makers. The tool preserves export settings and Sets of objects in the Maya LT file format. When the file is re-opened and tweaks are made, the preserved settings allow the new version to be exported much quicker. Artists can also define multiple animation clips within a single Maya LT file by naming them and defining start/stop frames. When exporting the animations, a user can choose to export each clip into a separate FBX file, or have all the animation clips exported into a single FBX file as multiple FBX Takes. Each animation clip can also be viewed and edited in isolation within Maya LT, making the review and iteration processes much smoother.







Tags:
Autodesk (Business Operation)
Autodesk Maya LT
Autodesk Maya (Software)
3D Modeling (Profession)
Animation (Professional Field)
3D Animation
Indie Game (Business Operation)
Video Game Development (Conference Subject)
Game Developer (Magazine)
Game Developers Conference (Conference Series)
Indie Game Development
3D Objects
Autodesk FBX
FBX
Maya LT
Blender (Software)
Unity (Software)