Maya lt. Character skeleton rigging with extra joints.

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Published on ● Video Link: https://www.youtube.com/watch?v=HYfbQVJxYhI



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I use more joints to preserve meshes volume. Less candy wrapper problems.
Knees have 2 additional joints. Shoulders and hips have more additional joints for multiple bending axes.

Dual quaternion skinning solve candy wrapper problems. But Unreal Engine 4 does not support Dual quaternion skinning. 🙁

The character in this video is "Houjuu Nue" (alternate costume) for my Touhou fangame "Touhou Multi Scroll Shooting 2".
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