Maya LT Dota2 Tutorial -- Section 3 Part 4

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Dota 2
Game:
Dota 2 (2013)
Category:
Tutorial
Duration: 37:43
7,303 views
47


In this part, you will learn how to convert your game ready textures into dota2 ready textures and then view them in Shader FX right in your viewport.

In Section 3, Paul Kind will walk through the process of creating the textures for the OmniKnight sword created in the previous 2 sections.


Section 3 Part 1: Preparing and texturing in Photoshop
Section 3 Part 2: Texturing continues
Section 3 Part 3: Finalizing your textures and adding details
Section 3 Part 4: Organizing and getting ready for Dota 2 using Shader FX

Download the textures for the sword asset for this tutorial: http://www.kindesigns.com/tutorials/Section3Materials.zip







Tags:
Autodesk Maya LT
Dota 2
Defense of the Ancients
dota mods
modding
indie games
game development
3D art
3D animation
3D modeling
Shaders
ShaderFX
game materials



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