MCIHAD - Galaga 88: Deconstructing the Themes of Galaga

Subscribers:
497
Published on ● Video Link: https://www.youtube.com/watch?v=1E13ZSLukSk



The Final Boss
Game:
Duration: 12:42
464 views
6


Fact: 7 years was a lot longer in the 80’s than it is today. That was like, the same as 20 years now. What with time dilation and the fact that nothing good was happening in the 80’s. But! In those tenebrous, benighted and Splatoon-less days, there was one shining beacon in the darkness: Galaga! Right up there with Pacman in terms of infinitely replayable arcade goodness, but someone still figured it warranted a remake! Enter Galaga ‘88 wherein enhanced visuals and minor adjustments bring a thrilling new dimension of horror to the delightful tried and true formula. Also Kyle doesn’t know the difference between this and Space Invaders. WHAT A FOOL!

-------------------------
From Wikipedia:

Galaga '88 (ギャラガ'88 Gyaraga 'Eiti Eito?) is a 1987 fixed shooter arcade game by Namco. It is the third sequel for Galaxian (following Galaga, and Gaplus). It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. Although it was well received, fewer cabinets of this game were produced than of Galaga and Gaplus. The game runs on Namco System 1 hardware. First ported on the NEC PC Engine, it was later released on the North American TurboGrafx-16 under the name Galaga '90 and the Sega Game Gear in Japan under the name of Galaga'91 (ギャラガ'91 Gyaraga 'Nainti Wan?), and in Europe under the name of Galaga 2.

The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game Bosconian. Additionally, mines similar to those used in Bosconian are used as obliterable "obstacles" in these stages.

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more).

With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead.

Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear when the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule".

At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27–29.







Tags:
Galaga
Gradius
Vertical Shooter
Shoot
shoot 'em up
galaga 88
Namco Arcade
Let's Play
arcade let's play
retro game let's play
Mom Can I Have Another Dollar
old school games
classic video games
MCIHAD
trouble planet
MAME (Software)
youtube gaming
retro gaming
shmup
classic arcade games



Other Statistics

The Final Boss Statistics For Trouble Planet

Trouble Planet presently has 464 views for The Final Boss across 1 video, and less than an hour worth of The Final Boss videos were uploaded to his channel. This is less than 0.11% of the total video content that Trouble Planet has uploaded to YouTube.