MCIHAD -Trio the Punch: Never Forget Me - Part 1: Getting Sheeped
Data East’s magnum opus. A true work of art from the annals of gaming obscurity, and an homage to human ingenuity in general. Not because the game itself is well thought out so much as it’s amazing to think that any human sense of pareidolia can make sense of the collage of madness that awaits you within. To behold Trio the Punch is to sink far into the morass of translation sanfus and culture gap shenanigans. On many occasions, it is reminiscent of a poor man’s Castlevania. At others, it is more so of a fever-induced night terror.
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Trio The Punch is a beat 'em up game where the player chooses a character from three playable characters, and fights numerous enemies across a side-scrolling game screen. Most of the levels are played scrolling to the right, but some loop around the left and right edges of the screen. Other levels allow the player to scroll upwards or downwards by jumping, while some do not contain scrolling at all. The game is completed when the player finishes all 35 levels.
The player controls their character with an 8-way joystick and 3 buttons (attack, jump, and special attack). Certain enemies leave behind a heart on the screen after being defeated, and collecting the required number of these hearts for each level causes a boss to appear, who must be defeated in order to complete the level. However, bosses appear from the start in some levels, so hearts do not always need to be collected.
Though the game design and controls are fairly orthodox, the game's content and playing experience is unique among arcade games, making it both a leading kuso-gē (クソゲー?, lit. "crappy game") and baka-gē (バカゲー?, lit. "stupidity game"). Two other Data East games, Chelnov and Karnov, were produced in the same period by the same director, and the three games are grouped together as the Deco-gē Trio (デコゲー3トリオ dekogē torio?).
From a technical standpoint, the game is rated far below other arcade games of the period, and many players were unable to cope with the nonsensical game content. Game magazines universally panned the game at the time of its release, but the release of similar games over time have lessened the initial strange impact of the game.
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