McLaren Car Configurator Rendering Techniques | Feature Highlight | Unreal Engine
Announce Post: https://forums.unrealengine.com/showthread.php?112627
Francois, Ryan, Zabir and Jeremy join us to talk about the rendering techniques used in the creation of the McLaren Car Configurator that was shown at GDC 2016. High precision vertex normals, custom cubemaps and clearcoat normal map examples are just a few of the exciting features they explore and explain. Make sure your eyes are ready for this level of graphical intensity before viewing!
[00:00:00] Intro
[00:04:30] News
[00:08:45] Community Spotlight
[00:14:00] Feature
[00:47:55] Q&A
[00:55:05] Outro
NEWS
Unreal Engine 4.12 Released - https://www.unrealengine.com/blog/unreal-engine-4-12-released
Indie Megabooth At PAX West - https://www.unrealengine.com/blog/epic-to-support-unreal-engine-developers-at-pax-west-2016
Pool Nation VR - http://store.steampowered.com/app/269170/
COMMUNITY SPOTLIGHT
Houdini Procedural Set Dressing Plugin - https://www.youtube.com/watch?v=wjogDKp0mLk
Kitatus Courses - http://kitatus.co.uk/
UE4 Network Compendium - http://cedric.bnslv.de/unreal-engine-4-network-compendium-released/
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