Mech Versus Mech in the 41st Millennium! Unbox and Review of RENEGADE - Imperial Knights
This Episode: Renegade Imperial Knights - unboxed, built and reviewed
Big enough to carry Dreadnoughts in the palm of their hand, an Imperial Knight takes augmented stomping to the next level (actually about three storeys above the next level). These are scaled to normal Warhammer 40K so you can field them right alongside your normal troops, or have them battle each other using a supplied, dedicated ruleset.
From Games Workshop:
The ground shakes as the Imperial Knights march to war. Guided by a Noble pilot, an Imperial Knight moves with a speed and grace that should not be possible from such a towering engine of war. Enemy fire pinging harmlessly off its thick armour, ion shields flashing with brilliant light, the Imperial Knight unleashes incredibly powerful weaponry, able to wipe entire battalions off the map with a single volley of explosive chain-gun fire. Should any enemy survive this bullet hell, the Knight also wields terrifying close-combat capabilities – smashing through the thickest armour with its enormous gauntlets and crushing foes under its massive feet. To see a squadron of Imperial Knights is to gaze upon the full splendour – and might – of the Imperium.
Put yourself at the controls of a rampaging Renegade Knight – or the valiant Imperial avenger – in this boxed game containing everything you need to pit 2 towering Imperial Knights against each other in single combat.
Included in the box:
- 2 Imperial Knight kits, with 1 Knight Warden upgrade frame: with these, you can build the Red Might and the Litany of Destruction, with weapon options including Gatling cannon, heavy flamer, heavy stubber, reaper chainsword, battle cannon, thunderstrike gauntlet thermal cannon, and ion shield, along with plenty of options for customising the faceplates and armour;
- A Sector Mechanicus Galvanic Magnavent: a scenery piece for the Knights to battle over, made up of 4 frames of plastic components – one featuring the central silo and chimneys, one filled with walkways, one filled with floors and details and one featuring the legs to hold the structure aloft;
- a 24-page softback book containing the tragic tale of the Living Litany and its fall to Chaos, the Imperium’s attempts to stem the tide of carnage it embarked upon and their dispatching of the Red Might from House Taranis;
- Rules for playing Imperial Knights: Renegade, featuring 6 missions;
- Colour schemes for 4 Questor Imperialis houses, 3 Questor Mechanicus houses, and 4 Freeblades;
- Rules for using Knights in games of Warhammer 40,000, including datasheets for a Knight Paladin, Knight Errant, Knight Gallant, Knight Warden, Knight Crusader, and Knight Renegade;
- 2 reference sheets, 1 each for the Red Might and the Litany of Destruction, featuring weapon summaries, damage tables and a reference grid for tracking damage taken;
- 2 6-sided dice and a transfer sheet for each Knight.
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