Mecha Customization Tutorial | Dyson Sphere Program
I will teach you how to use the mecha editor in Dyson Sphere Program introduced by the latest game update "The Icarus Evolution" in this Mecha Customization Tutorial! Hopefully by the end of the video you'll know your way around all the different functions of the Mecha Editor, and possibly get a head start on your entry for the $500 Mecha Contest.
I would highly appreciate it if you shared this video with the community. We need more people designing mechas!
Here are all the timestamps for various parts of the video:
00:00 Introduction
00:28 Armor Color/Specular Color
00:45 Default Parts/Coloring Specific Default Parts
01:16 Custom Parts Intro
01:31 Create A Custom Part/Attachment Animations
02:05 All custom part options/Deleting Parts
02:30 Armor Overview - Copying Parts
02:57 Armor Overview - Mirroring Parts
03:21 Uses of Mirroring
03:56 Block Editor
04:31 Block Editor Controls
05:07 Block Editor Materials
06:33 Block Editor Textures
07:11 Material Color
07:49 Texture Uses (Shield Example)
07:57 Move Tool
08:17 Rotate Tool
08:28 How the Rotate Tool affects the Move tool
08:45 Scale Tool
09:03 How Scaling Affects Textures
09:24 Curving Methods
09:37 X-Squeezing
10:46 How to lock points in advanced curving
11:18 How Curving Affects Textures
11:37 Z-Squeezing
12:26 Fan Shaping
14:22 Z-Bending
14:37 Z-Bending - Exceeding Scale Limits
15:04 Z-Bending again
15:50 Uses of Z-Bending
16:14 X-Bending - Exceeding Scale Limits
16:28 X-Bending
16:55 Advanced Talk
17:35 Example: Mask
17:58 Example: Blue Flare
18:32 Example: Sword
19:58 Snapshots and Saving
20:48 Reset or Revert Mechs
21:04 Conclusion
21:29 Final Words ( Subscribe :D )
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