Medal of Honor 2010 PC Walktrough Mission 5 Belly of The Beast (2/2)

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Here is pc walktrough of Medal of Honor 2010 for PC


My PC Spec:

- 2 x 2.93 Ghz Intel Core 2 Duo

- 3 gb RAM

- Nvidia 9800 GT

Rendering software Camtasia studio 7

Recording Software: Bandicam 1.9.2

Medal of Honor is the 13th first-person shooter video game in the Medal of Honor series, developed by Danger Close studios and Digital Illusions Creative Entertainment (DICE), released on Microsoft Windows, PlayStation 3 and Xbox 360 on October 9, 2010.
The game is a reboot of the series, set in modern-day Afghanistan.
Medal of Honor's single-player campaign uses a heavily modified version of Unreal Engine 3, and its multiplayer uses the Frostbite engine.
The game uses dedicated servers.

Medal of Honor differs from the rest of the Medal of Honor installments.
The game breaks away from the World War II setting of previous games in the series and is instead set in ongoing War in Afghanistan. The emphasis is on realism, with EA going as far as to bring in real Tier 1 Operators from the United States military as consultants. It includes the kinds of objectives and tasks issued in real life such as raiding terrorist hideouts, hostage rescues and undercover operations. The game introduces new weapons and technology to the Medal Of Honor franchise, including the M4A1 carbine, M16A4 assault rifle, the M110 Semi-Automatic Sniper System, AN/PEQ side rail-mounted laser pointer, the MP7A1 Submachine gun, and the AT4. The single player includes some drivable vehicles such as helicopters, jeeps and a quad bike.
A player can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health power ups. The player can also slide along cover. When the player has taken damage, the edges of the screen glow red. If the player stays out of fire, the player can recover. If the player get a headshot an icon will appear to the screen. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to flee from the frag grenade.







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