Medieval Engineers - Update 0.4.20 - Not 0.5 By A Joint Decision

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Medieval Engineers
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Hello, Engineers! We bring you a short preview of the modding changes coming in 0.5. One of the new features soon available to modders will be creating your own entity components. Along with the proper MP integration, you will now be able to develop exactly the same way we are.
Additionally, we're introducing a mod metadata system, through which initially you can specify which game version your mod supports, but it'll enable us in the future to add support for other features such as mod dependencies.
Next, we're giving you proper input keybinding integration which will also save to the player config file, and they can edit their keybinds for your custom inputs in the keybinding screen!
Another new feature is the tagging of items, this will allow you to create recipes that take any timber as resource, rather than just one specific item. And if you create something that fits a constraint, it will automatically fit into those containers!

Full list of new features and fixes: http://news.medievalengineers.com/update_0_4_20
Survival Voxel Tools, Medieval Engineers (Sneak Peek): https://www.youtube.com/watch?v=i3AKib90-eo

http://www.MedievalEngineers.com/

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Medieval Engineers
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Keen Software House
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