[Mega Drive Longplay · JP] Bishoujo Senshi Sailor Moon (English Translation)

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Game:
Duration: 1:00:37
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About the game:
Sailor Moon[a] is a side-scrolling beat 'em up video game originally developed and released by Angel in Japan on August 27, 1993 and later in France and Spain in November 1994 by Bandai for the Super Nintendo Entertainment System. It is the second game to be created by Angel based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series, the first for the Super NES and one of the few Sailor Moon titles that had an official international release.[1]

Following the first season of the anime series, which adapted the first arc of the manga,[2] the players control one of the five original Inner Sailor Guardians and fight against enemies across several locations in order to protect Earth from the Dark Kingdom, a group of antagonists led by Queen Beryl who previously destroyed the ancient Moon Kingdom as they attempt to steal life energy from humans and the Silver Crystal to free Queen Metaria from her imprisonment. Due to the success of Sailor Moon for Game Boy in Japan, Angel wanted to develop a project for the Super NES with the aim to appeal towards fans of the series. The title was later ported to the Sega Mega Drive, featuring various changes compared to the original SNES version.

Sailor Moon was met with mixed critical reception on both SNES and Mega Drive.[14][15][18][23] However, public reception was positive; readers of the Japanese Sega Saturn Magazine voted to give the Mega Drive port a 6.5263 out of 10 score, ranking at the number 337 spot in a poll, indicating a popular following.[27] A sequel, Bishōjo Senshi Sailor Moon R, was released later in 1993 by Bandai exclusively for the SNES.

Upon reviewing the Mega Drive version, Animerica found its graphics to be better than previous Sailor Moon titles on SNES.[29] Mega Console's Pier-Franco Merenda and Fabio Massa were also positive of this version, praising the audiovisual presentation and longevity but felt mixed in regards to its playability.[26] Mega Fun's Stefan Hellert also praised the large character sprites and impressive backgrounds but criticized the sound design and lack of a two-player mode.[20] Computer+Videogiochi's Marco Ravetto gave positive remarks to the large and fluid character sprites, music and gameplay but he regarded this aspect as monotonous and criticized the lack of two-player mode.[24] Spanish magazine Minami commended the big sprites and visuals.[30]

Release Date:
JP: 8 July 1994

Developer(s): Angel
Publisher(s): Angel
Genre(s): Beat 'em up

Source: Wikipedia



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