Mega Man 6: Part 9: Mr. X Stage 1 + Rounder II Boss
After Mega Man defeated all 8 of the Robot Masters Mr. X reprogrammed, Mr. X invites him to take on his fortress in order to hunt the madman himself down.
For the rest of this game, the remaining stages will assume that you have both the Jet & Power Adaptors, since you should at this point.
Climbing the tower located here is more effective as Jet Mega Man, assuming you don't touch any spikes on your way up. You cal also use Power Mega Man to break through a cracked window. The path from there eventually leads you to breaking open a cracked block that contains 4 1-UPs!
Rounder II is a twin boss that's based on a Mega Man 5 enemy, with both of them moving along set paths. They're weak to the Flame Blast, Plant Barrier, & Power Mega Man. PMM is even capable of hitting them towards the other way.
Use whatever you want to destroy both Rounders so you can move on.
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