Mega Man 8 (PS1) - Boss [Oscilloscope Deconstruction]
I just found another way to get PS1 stems. Some PSF files in the viopsf component have notes separated all over the place, pretty much like when 2SF or SSF channels are isolated, it's just a mess.
Luckily, I found out a new method, I used PSFLab and did some hex editing to mute the channels. VGMTrans helped me to visualize where the channels, instruments and samples were in the code.
───────────────────────────────────────────────
Game : Rockman 8: Metal Heroes / Mega Man 8
Console : PlayStation
Release Year : 1996
Composer : Shusaku Uchiyama
───────────────────────────────────────────────
BPM : 180
Timestamps :
- 0:00 [Channel 3]
- 0:18 [Channel 3 ; 6]
- 0:37 [Channel 4]
- 0:56 [Channel 3 ; 4 ; 6]
- 1:14 [Channel 5]
- 1:33 [Channel 3 ; 5 ; 6]
- 1:52 [Channel 4 ; 5]
- 2:10 [Channel 3 - 6]
- 2:29 [Channel 2 (Sample 1)]
- 2:48 [Channel 2 (Sample 2)]
- 3:06 [Channel 2]
- 3:25 [Channel 1]
- 3:44 [Channel 1 ; 2 (Sample 1)]
- 4:02 [Channel 1 ; 2]
- 4:21 [Channel 1 ; 2 ; 4]
- 4:40 [Channel 1 - 4]
- 4:58 [Channel 1 - 4 ; 6]
- 5:17 [Channel 1 ; 2 ; 5]
- 5:36 [Channel 1 ; 2 ; 4 ; 5]
- 5:54 [All Channels]
───────────────────────────────────────────────
- PSFLab : https://www.zophar.net/utilities/rippers/psflab.html
- VGMTrans : https://github.com/vgmtrans/vgmtrans/tags
- Foobar2000 download : https://www.foobar2000.org/download
w/ PSF Decoder component : https://www.foobar2000.org/components/view/foo_psf
- Stems download : https://drive.google.com/drive/folders/1mfwMY5JZ1SAR2gYekoWKxV_GYhE-skEJ?usp=drive_link
- Corrscope download : https://github.com/corrscope/corrscope
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