Mega Man - Full Game (No Commentary)

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Game:
Mega Man (1987)
Duration: 52:04
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A full no commentary playthrough of Mega Man
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00:00:00 Bombman
00:04:19 Gutsman
00:06:49 Cutman
00:11:41 Elecman
00:18:30 Iceman
00:24:10 Fireman
00:30:44 Dr. Wily’s Castle 1. Yellow Devil
00:38:59 Dr. Wily’s Castle 2. Copy Robot
00:43:40 Dr. Wily’s Castle 3. CWU-01P
00:45:55 Dr. Wily’s Castle 4. Wily Machine No. 1

Game: Mega Man
Release Date: December 17, 1987
Developer: Capcom

Mega Man, known as Rockman (ロックマン, Rokkuman) in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.

The game begins the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six Robot Masters under his control. Mega Man's nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a "Robot Master" boss battle that awards the player-character a unique weapon. Part of the strategy of the game consists of choosing the order to tackle the stages in order to earn the weapons that will be most useful for future stages.

Critics praised Mega Man for its overall design, though the game was not a commercial success. Mega Man established many of the gameplay, story, and graphical conventions that define the ensuing sequels, subseries, and spin-offs. The game has since been included in game compilations, rereleased on mobile phones, and become a part of console emulation services. It received a full 3D remake titled Mega Man Powered Up in 2006.

In the year 20XX, robots developed to assist mankind are commonplace thanks to the efforts of renowned robot designer Dr. Light. However, one day these robots go out of control and start attacking the populace, among them six advanced humanoid robots made by Dr. Light for industrial purposes: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, and Elec Man. He realizes the culprit is his old rival Dr. Wily (who plots to take over the world), but is unsure of what to do. His helper robot Rock, having a strong sense of justice, offers to be converted into a fighting robot to stop Dr. Wily's plan, becoming Mega Man. In time, he defeats the six robots and recovers their central cores, then confronts Dr. Wily within his Pacific-based robot factory (which happens to be mass-producing Light's robots). After a final showdown, Wily is defeated and Mega Man returns to his family.

The initial Western release of the game, while keeping the basic plot the same, significantly changed some details from the original Japanese manual. In this version, Dr. Light and Dr. Wily (here Light's assistant turned disloyal) co-create the humanoid robot Mega Man alongside the six advanced robots, each of whom were designed for the benefit of Monsteropolis's citizens (no such place existed in the original plot). Dr. Wily grows disloyal of his partner and reprograms these six robots to aid himself in taking control of the world, creating the seven empires of Monsteropolis. Dr. Light sends Mega Man to destroy his fellow creations and stop Dr. Wily.

Mega Man consists of six side-scrolling platformer levels freely chosen by the player. In each level, the player-character, Mega Man, fights through various enemies and obstacles before facing a "Robot Master" boss at the level's end. Upon defeating the boss, the player assimilates the Robot Master's signature attack, or "Special Weapon", into Mega Man's arsenal for the rest of the game. Unlike the standard Mega Buster (Rock Buster in Japan), the Robot Master powers have limited ammunition replenished by collecting ammunition cells dropped by defeated enemies at random. Enemies also drop energy cells that replenish Mega Man's health gauge. While the player is free to proceed through the game in any order, each Robot Master is especially vulnerable to a specific weapon, which encourages the player to complete certain stages before others. The player can also revisit cleared levels. Besides the weapons taken from the Robot Masters, the player is able to pick up a platform generator item known as the "Magnet Beam" in Elec Man's stage.

Mega Man also features a scoring system where players score points for defeating enemies, and earn extra points for collecting power-ups from fallen enemies and for clearing each stage. Each robot master was worth a random number between 50,000 and 100,000 points whereas Dr. Wily was always worth 200,000 points. The scoring system was removed in later Mega Man games as it provided no benefit to the player. High scores did not earn extra lives, they were not recorded, etc. and were overall meaningless.







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