Mega Man Network Transmission - Part 4: The Water-doesn't-works Facility
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It's time once again to head to the Waterworks to fix the water. And just like in Battle Network 1, the reason is Ice Man. Now, this stage actually incorporates a couple of Classic enemies, one of which, the penguins have a very useful chip: the Double Jump, which makes you jump one more time in the air when you use it. Very useful for getting certain Mystery Data.
Another thing that makes an appearance from the Classic games is the disappearing blocks. Only this time, they have ice physics, so you'll be slipping and sliding off them all the time. __
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