Mega Man Super Fighting Robot Part 6: Wacky Gravity Zone
So, because of how I had to record this in segments, the fortress stages were unfortunately not one solid run. So I guess in a way, I kinda cheated by getting my weapon energy back between stages? Sorry!!
Anyways, here's where things start leaning towards the tricky gimmicky side! The third fortress stage brings back Force Beams, though they thankfully are not an instant death trap this time around. They even go off the screen after a short bit, so you don't have to outrun them~ Also, I'm sure there's a really obvious way to continuously dodge the attacks this boss throws out, but...well, y'know.
Anyways! The fourth stage brings in a gravity gimmick, altering your jumping ability and also has enemies that are...pretty much Thwomps. The boss of this stage also makes use of the gravity gimmick and is probably also the second easiest of the fortress bosses in this game~
(The gimmick in this stage is very similar to that of Saturn's stage, from Rock Man World 5/Mega Man V and that makes me very happy!)
Next time, the end...??
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