Mega Man X: Hard Type - No Damage Challenge (Segmented)

Channel:
Subscribers:
260
Published on ● Video Link: https://www.youtube.com/watch?v=DZjCi9vPjbg



Game:
Mega Man X (1993)
Duration: 55:23
3,304 views
47


Some notes:

Obviously I didn't play through the whole game in one go. Nor did I attempt to do entire stages; I likely could have done some of the mavericks' stages and the intro stage in one go with a lot more attempts (and Sigma 4 is that way by default), but Sigma 3 would have been pretty ridiculous, what with having Launch Octopus redux and D-Rex in the same segment, as well as not messing up anything else. So I let myself use the standard checkpoints in each level that Hart-Hunt placed down. I was supposed to add fade-ins between these parts, but I forgot and I'm not spending another 2.5 hours letting this video encode again. I also only counted things that actually damaged me; sometimes you can get hit by spikes and not take damage (although that never happened here anyways), and hits in the mech suits don't count either.

On the other hand, I also take the time to 100% each stage (except for the Hadouken). I thought I'd grab the Hadouken and just not use it, but according to Ludo I'd need to beat Armored Armadillo and then come back, which I didn't want to do for something that I'm not using anyways. Also, I tried to move at a pretty decent speed (I was aiming to get the video time below an hour), though that shows more in the platforming segments than the boss fights. There I mostly just attempted to survive, especially in the harder ones.

Most of the bosses fell nicely into place in terms of order, but some decisions were tricky. Armored Armadillo had to be last, because I thought I was going to get the Hadouken. Launch Octopus is an obviously a good candidate for second last; I wanted as many upgrades as possible to take that stage on. On the other end of the scale, Storm Eagle is an easy choice for first. Weapons don't really do anything in the stage that the blaster couldn't, and that Storm Tornado is really nice to have. The helmet is also important to get before Flame Mammoth, which I also want to tackle early. Boomer Kuwanger is an easy second choice. I require the Metal Blades before tackling Spark Mandrill or Flame Mammoth, if I want to do them in one go, and the metal blades are helpful (to varying degrees) in Chill Penguin, Launch Octopus, and Sting Chameleon. I was worried about the boss, but thankfully I managed to figure it out. I'd like the Homing Torpedoes before Boomer Kuwanger, but Launch Octopus and Boomer Kuwanger are a catch-22, as both of their weapons are incredibly helpful against the other. Ironically, despite the boss weakness, the Metal Blades are far more important for Launch Octopus than the Homing Torpedos are here. No need to do this before Storm Eagle though, as the Storm Tornado helps here and the Metal Blades do nothing for me in that stage. So that places half the mavericks nicely.

Here's where it gets tricky. I want to do Flame Mammoth as early as possible, for the charge shot. With the armor being worthless for obvious reasons, and the Dash Boots being handed out like candy, the charge shot is the only useful capsule powerup left, and the Fire W. is helpful for boss killing as well. But the catch is that getting the E. Tank in this level requires either the charge shot of the Ice Shotgun or the C. Sting, as these are the only ways to cross the lava to get there, at least that I know of. I got the Ice shot first, which has a lot of pros and cons to it:

+Easier to kill the robots on the way through Flame Mammoth
+Since I have neon jumps in Sting Chameleon, I can skip a tricky jump and save some time getting to the green guy
+I have the Fire W. and the charge shot for the tanky green guy in Sting Chameleon's stage, which helps a great deal
+Fire W. is also marginally helpful against Sting Chameleon
-I have to destroy the HP tank's container in Chill Penguin with the mech suit, which necessitates another trip
-I have to go the long way around for the E. Tank in Flame Mammoth
-I have to fight Chill Penguin without his weakness.

And probably a dozen other things that I missed. I chose the route I did because I gauged the Fire W. to be more helpful against the green guy than Chill Penguin (yet again giving the middle finger to the "boss weakness" concept), and I figured redoing the mech suit thing in Chill Penguin would be a lot better than making extra jumps in the first segment of Sting Chameleon, which was already long enough.

And Spark Mandrill is there too!

(More is in the comments)







Tags:
Mega Man (Video Game Series)
Mega Man X (Video Game)
Video Game Console (Invention)
Mega Man X (Video Game Series)
Mega Man (Video Game Character)
Run
Video Game (Industry)
Nintendo
Mission
Speed
Mega Man (Video Game)
Metroid
Impossible
Prime
Cadillac
Metroid Prime (Award-Winning Work)
Segment
Speed Run
Run Part
Fusion



Other Statistics

Mega Man X Statistics For Lockirby2

At present, Lockirby2 has 4,392 views spread across 16 videos for Mega Man X, with the game making up 7 hours of published video on his channel. This is 3.82% of the total watchable video for Mega Man X on Lockirby2's YouTube channel.