Mega Man X3 (SNES; Silent) 100% Walkthrough, Part 3: Bit, Blast Hornet, & Neon Tiger

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THUMBNAIL ART BY: Innovator123
Special thanks for giving me permission!
The uncropped version of this, as well as his complete art gallery, can be found at...

Deviant Art: https://www.deviantart.com/innovator123/gallery
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His Twitter can also be found at: https://twitter.com/ArmandoSionosa

ABOUT THE WALKTHROUGH:
This guide will help you easily and quickly get all the heart tanks, sub tanks, armor upgrades, ride armors, and achievements (A.K.A. Hunter Medals).

This is played on the Super Nintendo version, but assumes you're getting the Legacy Collection trophies. I also splice in anime cutscenes from the Saturn, PS1, PS2, & GameCube versions. I'll even put in the Japanese closing credits in the final episode. This is to present the best of all worlds.

WHAT HAPPENS IN THIS EPISODE:
Here we enter Blast Hornet's stage, and see what makes Ice Shield the best weapon since X1's Storm Tornado & Chameleon Sting. From there, we discover a Ride Armor platform we can't use until we physically find the one in this stage.

We also find the first of four Enhancement Chips—upgrades to our upgrades. It is the Head Enhancement, which very slowly refills your health and/or Sub Tanks if you stand still. But, only one of four can be acquired in a game, and they all permanently lock out the game's ultimate armor... Thus we skip them.

Next we face the mini-boss called Shurikein, then find the robot suit that unlocks the others. But, since it's an All Achievements run, we cannot use it till Bit, Byte, & Vile are all beaten.

Then we defeat Blast Hornet—a relatively simple boss, so long as you know how to easily shred its bees in Phase 2. If you do not, you can still damage race her, for she doesn't hit very hard.

Afterward is Neon Tiger. We get the Arm Parts... Which are unfortunately more of a side grade than an upgrade. We easily destroy the Worm Seeker-R mini-boss with Ice Shields, then face Bit twice. The first battle shows off how easy he can be; the second is a proper No Damage fight with only the Buster. I then do the same with Neon Tiger.

Finally, I demonstrate Neon Jumps, which lets you double and triple jump with the Leg & Arm Upgrades.

THIS WALKTHROUGH'S BOSS ORDER:
Tunnel Rhino → Blizzard Buffalo → Blast Hornet → Neon Tiger → Volt Catfish → Tunnel Rhino Revisit → Crush Crawfish → Toxic Seahorse → Gravity Beetle

ENEMIES:
Blast Hornet:
Notor Bangers (purple circles): 9 HP. Weak to Gravity Well & Parasitic Bomb.
Head Gunner Customs (large red circles): 18 HP. Weak to Parasitic Bomb.
Helits (helicopter circles): 5 HP. Weak to Gravity Well & Parasitic Bomb.

Neon Tiger:
Tomborts (flying platforms): 18 HP. Weak to Gravity Well & Parasitic Bomb (9 DMG)
Wild Tanks (treadmill guys): 18 HP. Weak to Parasitic Bomb.
Hamma Hamma (huge mace guys): 31 HP. Maces block attacks.
Drill Wayings (gates): 15 HP. Never drops health or ammo.
Notor Bangers (purple circles): 9 HP. Weak to Gravity Well & Parasitic Bomb.
Caterkillers (green wall cactuses): 5 HP. Weak to Gravity Well & Parasitic Bomb.
Meta Capsules (glass dome guys): 5 HP. Weak to Parasitic Bomb.
Atareeters (ground eaters): 30 HP. Weak to Parasitic Bomb.

MINI-BOSSES:
Shurikein:
HP: 18
Damage: 3 (Contact)
Invincibility Frames: Yes
Weakness: Acid Burst
Other Info: Attack pattern is fixed and comes in 3 parts. Always jumps in response to your shots in Phase 1.

Worm Seeker-R:
HP: 64 (the mines have 10)
Damage: 2 (Mines), 3 (Contact)
Invincibility Frames: No
Other Info: Takes damage like a regular enemy. Moves in a set pattern.

Bit:
HP: 32
Damage: 1 (Contact), 3 (Sabre), 4 (Fireball)
Invincibility Frames: Yes
Weaknesses: Ice Shield & Triad Thunder
Other Info: He'll be killed if the last hit's with a weakness. Otherwise, he retreats.

BOSSES:
Blast Hornet:
HP: 32 (the 1st phase bees have 6, the 2nd phase bees have 3)
Damage: 2 (Bomb Bees), 3 (Contact), 8 (Stinger)
Invincibility Frames: Yes
Weakness: Gravity Well
Other Info: Goes to 2nd Phase at 19 HP or less.

Neon Tiger:
HP: 32
Damage: 2 (Ray Splasher), 3 (Contact), 8 (Slash)
Invincibility Frames: Yes
Weakness: Spinning Blade
Other Info: Sometimes turns invincible at 9 HP or less. Blocks all charge shots if they come when he's standing and not attacking.

TIMESTAMPS:
00:00 Blast Hornet Cutscene
00:32 Blast Hornet Stage (Part 1)
01:24 Why You Skip Enhancement Chips
02:42 Shurikein Mini-boss
03:28 Blast Hornet Stage (Part 2)
06:03 Boss Fight
07:52 Neon Tiger Cutscene
08:18 Neon Tiger (Part 1)
10:13 Worm Seeker-R Mini-boss
10:44 Neon Tiger (Part 2)
11:31 Bit (Speed Strat)
12:26 Bit (No Damage Buster Strat)
13:33 Neon Jumps Demonstration
14:30 Boss Fight (No Damage Strat)
16:37 Boss Fight (Easy Strat)
17:44 Outro




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