Mega Man X3 (SNES; Silent) 100% Walkthrough, Part 1: Intro Stage & Boss Order
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ABOUT THE WALKTHROUGH:
This guide will help you easily and quickly get all the heart tanks, sub tanks, armor upgrades, ride armors, and achievements (A.K.A. Hunter Medals).
This is played on the Super Nintendo version, but assumes you'll be doing everything the Legacy Collection trophies would require. It also splices in the anime cutscenes from the Saturn, PS1, PS2, & GameCube versions. I'll even put in the Japanese closing credits in the final episode. This is to present what I think is the best of all worlds.
WHAT HAPPENS IN THIS EPISODE:
Here we enjoy the opening cinematics, and then the text crawl. There we learn that Dr. Doppler is this game's new villain — replacing Sigma from X1-2.
Then we start the beginning level and see the value of "damage boosting". This is where one dashes past all the opposition by purposely taking hits in order to abuse invincibility frames. Note that this only works for levels with relatively weak enemies.
After a mid-level cutscene, we start playing as Zero! I show off how he can store **three** powerful attacks, instead of just one... Including a beam saber swing!
He then dispatches a mini-boss in two different ways. One is a speedrun strategy that shows how broken the Z Saber is; the other demonstrates how much damage each type of buster shot does.
Then we regain control of X, and fight a rather pitiful boss. Its opening attack can make No Damage runs very hard, though... So I show how to dodge if it attacks immediately.
Finally, I explain what boss route I'm going to use for this playthrough, while explaining why I'm not following the weakness order. Then we finish things by listening to some awesome outro music, courtesy of @Dracula9AntiChapel !
FAST AND EASY BOSS ORDER
(The one this walkthrough will use):
Tunnel Rhino → Blizzard Buffalo → Blast Hornet → Neon Tiger → Volt Catfish → Tunnel Rhino Revisit → Crush Crawfish → Toxic Seahorse → Gravity Beetle
SPEEDRUN BOSS ORDER
(What my All Achievements run used):
Tunnel Rhino → Blizzard Buffalo → Neon Tiger → Gravity Beetle → Toxic Seahorse → Blast Hornet → Volt Catfish → Crush Crawfish → Gravity Beetle Revisit → Tunnel Rhino Revisit
WEAKNESS BOSS ORDER
(The really slow one that we will not be using):
Blizzard Buffalo → Toxic Seahorse → Tunnel Rhino → Blizzard Buffalo Revisit → Volt Catfish → Crush Crawfish → Neon Tiger → Tunnel Rhino Revisit → Toxic Seahorse Revisit → Gravity Beetle → Volt Catfish Revisit → Blast Hornet → Crush Crawfish Revisit → Gravity Beetle Revisit
ENEMIES (Intro Stage):
Notor Bangers (purple circles): 9 HP [2 Damage with All Attacks]
Caterkillers (green cactuses): 5 HP [2 Damage on contact, 3 Damage with electricity or orbs]
Helits (helicopter circles): 5 HP [2 Damage on contact, 3 Damage with missiles]
Head Gunner Customs (large red circles): 18 HP [1 Damage with projectiles, 6 Damage on contact]
BOSSES:
Mac:
HP: 32 (Takes as much damage per shot as a normal enemy)
Damage: 2 (All Attacks)
Invincibility Frames: ~0.97 seconds' worth per hit.
Maoh the Giant:
HP: 32 (Takes as much damage per shot as a normal enemy)
Damage: 1 (Mace)
Invincibility Frames: ~0.97 seconds' worth
Other Info: Takes 2 DMG from basic shots, 3 DMG from Dash Shots & Half-Charges, and 4 DMG from Full-Charges.
TIMESTAMPS:
00:00 Opening Cutscenes
02:36 Text Crawl
05:47 Intro Stage (X)
07:49 Intro Stage (Zero)
08:20 Mac Fight
09:25 Maoh the Giant Fight
10:54 Boss Order Discussion
11:59 Outro
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