Mega Man X5: Zero's Xtremely MEH Adventure

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This is the 2019 remastered no damage playthrough of Mega Man X5 using Zero, compiled into movie format for modern day viewership. Below are the details:

- No Damage on Xtreme Mode. This mode has more enemies and some of them are faster, which... makes getting the MEH rank harder considering you're supposed to kill as little enemies as possible per stage.

- Acquire the MMH (or MEH) rank by the end of the game: I'll explain what that is and this game's asinine scoring system at the end of the description.

- I applied an old Alia Silence patch, so that's why you aren't seeing her. Remember that this was BEFORE the X5 Addendum existed, so yes, I already know about that project.

- I omitted Saber Dash Canceling (SDC) for more complex cancel techniques. I get it. Everyone likes seeing it shred bosses. Well, I don't, personally. It's boring to me when there are variants that allow for more clean cancels and flow more naturally into Zero's learned techniques. Besides, Skiver's weapon disables SDC anyway, and this isn't trying to be an optimal speedrun, so my logic was that I might as well get used to crouching cancels and reverse sabers since it's forced upon you.

A Crouch cancel is when you interrupt Zero's three-hit combo by pressing down via ducking. Since it functions similarly to dash cancel, you can manipulate this to your advantage. If you press the opposite direction during the second hit of the combo, Zero will turn around with the horizontal slash, creating an extra hit. You can crouch here (and turn BACK around near-instantaneously) to loop it. It's less prone to input failure compared to SDC (since you won't have to worry about dashing into enemies by mistake), and it's more fun than just mashing two buttons to win, in my opinion.

Watch this video for a more detailed guide:    • Mega Man X5 ~ Zero Combo Techniques【T...  

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X5's Stupid Ranking System Explained:

I want to know which pinhead thought it was a good idea to reflect the scoring system on the story's urgency. Yeah, story-wise, X and Zero aren't trying to waste time fighting everyone. Gameplay-wise, forcing the player to ignore half of the stage is utter lunacy.

Yes, the fewer enemies you kill, the better your score. And the faster you clear the stage, the better your score. Obviously, damage factors in as well. However, here's where it REALLY gets dumb. You know how the Zero series gives you a believable time limit that's different for each mission? Welp, X5 said screw that, we require you to get the same time on EVERY. DAMN. STAGE.

The absolute best scoring for each stage is 1 minute clearance, 40 or less enemies killed, and... I forgot the damage threshold, but I don't care about that. Also, touching Sigma Viruses impact your score for some stupid reason. Anyways, tell me, lovely viewers: how are you supposed to beat Duff's stage, which is 99% slow asf autoscroller, IN ONE MINUTE? You can't? Well, too bad. The game says you suck for being incapable of achieving the impossible! That's why in stages like that, I literally did not care about time or how many enemies I killed because the final score will be at its lowest anyway, as there's no way to clear that stage in under 5 minutes.

So, the only way to bypass this is to reserve the shortest stages for last, or make sure you have a PA rank before fighting X or Zero. I hate being subject to linearity and forced to speedrun the way everyone else does, so I opted for option 2 so I could have a more unique route (because yes, do not use this video as a guide to MEH. What I'm doing is not optimal).

Don't ask me what MEH or MMH means because I don't even know, lmao. All I know is that it's the highest rank, and that was the goal of this run.

TL;DR, X5 sucks and I'm never doing a MEH run again.

#megaman #megamanx5 #nodamage







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