Mega Man ZX Debug Room in Unity Engine (WIP)
This is a old project...
All colors, tiles, everything... they are 100% accurate to the original level
even the screen resolution is the same (4:3 aspect ratio, 16 tiles width and 12 tiles height).
I developed a camera system that makes it fit exactly on the screen and level boundaries (16x12 container), regardless of the FOV or its distance.
Aile Model ZX Model extracted by TheUltDark (https://twitter.com/TheUltDark)
Sprites from SpritesInc.
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