Megaman Remake in Unity Engine (WIP)
This is a old project that i am working on when i have time along side other projetcs :(
In all my projects, I have methods and fidelity standards that I try to follow to bring the best and most accurate experience to be identical to the original game.
All colors are directly extracted from the game sprites.
All values are extracted from the game, and, with simple physics, converted to real metric values. Sizes... Speeds... all physically correct and game accurate.
Feedback is very appreciated!
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