The instant-deaths continue in our investigation into the blight riddled landscape!
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It is like someone very young wanted to make a video game, and then used their very limited coding skills and illustration skills to see it through. Very little proof-reading; no background music for atmosphere; misleading actions that actually lead into entire other actions.
Despite it all, there is a real charm to this game. Like, there's a game in Brad Moore's head, and he did everything he could to realize it, budget be damned! It reminds me of still-image adventure games I used to play in my middle school computer lab (1993 era).
The instant kills are both annoying and charming at the same time. About half of them I can see coming and willingly walk into just to watch it happen. :)