
Memento Use Case : Design Patterns in TypeScript
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Published on ● Video Link: https://www.youtube.com/watch?v=1DGRw1wzM_8
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Documentation : https://sbcode.net/typescript/memento/#memento-use-case
There is a game, and the character is progressing through the levels. It has acquired several new items in its inventory, the score is very good and you want to save your progress and continue later.
You then decide you made a mistake and need to go back to a previous save because you took a wrong turn.
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Design Patterns In TypeScript
TypeScript
Design Patterns
memento
memento pattern