Strategy Use Case : Design Patterns in TypeScript
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Documentation : https://sbcode.net/typescript/strategy/#strategy-use-case
A game character is moving through an environment. Depending on the situation within the current environment, the user decides to use a different movement algorithm. From the perspective of the object/context, it is still a move, but the implementation is encapsulated in the subclass at the handle.
In a real game, the types of things that a particular move could affect is which animation is looped, the audio, the speed, the camera follow mode and more.
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Design Patterns In TypeScript
TypeScript
Design Patterns
strategy
strategy pattern