Memo333 plays Elden Ring part 2- FINAL-ENDA!
cute game!
INCREDIBLE GAME! 19-19
The Dark Souls series, including Demon's Souls and Bloodborne, were open worlds before the term referred to the structure of games like Grand Theft Auto and Assassin's Creed. Far off castles and swamps caught your eye, you puzzled out a linear path towards them, fell down a hole and went looking for a new destination. They didn't need maps or icons, because their worlds were dense with clues and lures leading to new paths and back to old locations.
It worked, but spreading the mysteries and challenges of Dark Souls across an open world in the conventional sense—castles to infiltrate from many angles, swamps to ride through on horse, and beasts to chase you down—is the kind of thing you dream about.
Elden Ring, FromSoftware's successor to the Souls series, is huge in comparison to the previous games, and what's in its open world is undeniably Dark Souls.
It was a little better as a dream, though. The real Elden Ring is so much like Dark Souls at times that it feels distracting: there's a woman who levels you up, there's a throne to usurp, and many of the same types of monsters you find in Souls games, including some that are almost entirely identical. Scattering those things around an open world, it turns out, doesn't improve them, and robs them of the significance they had in the other games.
The Souls games are excellent, so despite reusing much of what we've seen before, it all works. Where Elden Ring retreads the past, it's like playing a new, remixed and remastered version of a Souls game—with some frustrating technical problems to really replicate those old times. And when Elden Ring reaches for something more, it soars.
these fights or leave them until later. That's one of the reasons Dark Souls worked better with carefully crafted boundaries.
Torrent, the horse you can summon almost any time while outside of Elden Ring's delineated dungeons and caves, is part of the problem, too. There are worse horses to ride in games (you don't have to feed this one and it rarely gets stuck on rocks or shrubs), but galloping past massive enemies or through camps to pluck an item up from the ground can be exhilarating, especially if you're dodging enemy arrows and swipes.
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