Memories of Mars | UAC facility codename: ULTRA | Log #3: Termination

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Published on ● Video Link: https://www.youtube.com/watch?v=5c4c9ZtOp5I



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Falling down a trash chute and landing on a pile of old machinery, the soldier picks himself back up and goes about making progress into Mars' subterranean complexes.

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Third part. Next one's the final one, but I'm already looking into extending this series, it's a ton of fun to do.

This does have a few rules:
1 - No extraneous HUD features allowed. This means mostly that messages and the automap are effectively disabled for this run, with one exception for the atomap.
2 - I can only use the automap if I find a computer area map.
3 - Unless I die a bunch, no saves during a level. I save when I enter a new one and that's it.
4 - Everything must be done in one take, or as close to one take as possible.

It won't be very good here because it's my first time and I definitely have to turn the sound volume up a little more, when there's no music the game can be very quiet. If this video does well, I'll look into making more of it sooner!

Sourceport: GZDoom 4.11.3 - https://zdoom.org/downloads

Maps: UAC Ultra - https://www.doomworld.com/idgames/lev...
Weapons: Project MSX weapons and suit only - https://www.moddb.com/mods/project-ms...
Monsters: https://github.com/TheBlueSavior/Proj... (click code, then download zip, rename the downloaded file's format from .zip to .pk3 if you care)
Bullet time goodness: Bullet Time X - https://www.moddb.com/games/doom-ii/a...
Extra reverb: Live Reverb - https://forum.zdoom.org/viewtopic.php...
300 Pounds high quality sound effects - https://forum.zdoom.org/viewtopic.php...
Flashlight ++ - https://forum.zdoom.org/viewtopic.php...
Universal Rain and Snow - https://forum.zdoom.org/viewtopic.php...
Use to Pickup (I thought it'd add to the presentation) - https://forum.zdoom.org/viewtopic.php...
Soundscapes of Cosmic Horror (very quiet, but it adds to the ambience while I play!) - https://www.moddb.com/mods/soundscape...




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