MENTAL OMEGA 3.3 - Allied Fan Mission PRODIGAL SON

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Mental Omega 3.3.3 for C&C Red Alert 2 Yuri's Revenge, Fan Mission Prodigal Son by Beixya. Mental Omega 3.3.3 is next part of Mental Omega mods for Red Alert 2, after Mental Omega 1.2, Mental Omega 2.0 and Mental Omega 3.0.

The time has come once again, the new version of C&C Red Alert 2 Mental Omega 3.3 is finally here. Furthering the Red Alert 2 legacy, Mental Omega 3.3 builds on what was established by Westwood Studios and expands upon the conflict between the Allies, Soviets, and Yuri's Epsilon, while introducing a completely new faction to the play - the Foehn Revolt - complete with its own 3 subfaction, structures, units, support powers and heroes.

Enhanced with the powerful Ares DLL, a project headed by AlexB to push C&C Red Alert 2 Yuri's Revenge engine to its limits, C&C Red Alert 2 Mental Omega 3.3 strives to bring new features to the game while maintaining a strong sense of gameplay balance. C&C Red Alert 2 Mental Omega 3.3 continues where the first Red Alert 2 left off and branches out into an expanded universe with brand new missions for all factions, with missions for the Foehn Revolt planned for the future.

The mission is a part of the unofficial fan campaign for the Allies & Foehn during the reclamation of Earth from Epsilon's forces, and like most of the custom missions, it's hard :D. You begin in the small area with lack of the sufficient build space, but first you need to defend yourself with the mix of the Allied and Foehn units against the Epsilon and Soviet forces. You must place your units to close that tight entrance as long as you can do, once the the Epsilon's and Soviet units break through this is basically a restart because they are going to steamroll you. Try to keep as many SEALs, Medics, Guardian GIs, Shadrays, Abrams Tanks, Repair IFVs, Engineers and Aeroblazes as possible because you will need them later to defend yourself against huge amounts of enemy units. And in the proximity of your starting positions there are multiple tech buildings, including a Tech Missile Silo and three Derricks together with an Expansion post, you are going to need it and never lose it! Once you defend yourself from the enemy attacks, you must proceed to destroy the two enemy outposts in the proximity, destroy everything and capture the Tech buildings to make an easier start in next minutes. This is where the hard part begins, build as many units (especially anti-air against incoming Kirovs, Basilisks, Wolfhounds and Vultures) to defend yourself, the enemy is also going to send Mastodons against you! To make the things a "little bit harder", the Epsilon deployed their Psychic Dominator device and you can't see a timer during the mission, just try to disperse your buildings as possible together with an expansion post. Remember that your main objective in this mission is to capture the two Rocket Launchpads, which are permanently shielded by the Iron Curtain in the middle of the map, but I advice to take out the Psychic Dominator first. The safest way is to attack the Epsilon base from the air with Quetzals and Warhawks, then focusing on destroying the Nuclear Reactors to disable the power and concentrate on eliminating the remnants with production buildings. Once the Launchpads are captured, prepare for the cliffhanger, I've never found so weird plot during a mission, you must watch this yourself.




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Tags:
MENTAL OMEGA
MENTAL OMEGA 3.3
MENTAL OMEGA 3.3.4
Mental Omega 3.3 Allied Mission
MENTAL OMEGA RED ALERT 2
Prodigal Son Mental Omega
Prodigal Son
MENTAL OMEGA 3.3 FAN MISSION
Mental Omega Prodigal Son
Mental Omega 3.3 Prodigal Son
Prodigal Son Mental Omega 3.3
FAN MISSION MENTAL OMEGA 3.3
Red Alert 2 Mental Omega
RED ALERT 2
red alert 2 mission
Red Alert 2 Allies
Red Alert 2 Mental Omega 3.3
Red Alert 2 Allied
Yuri's Revenge
Red Alert 2 Fan Mission
CnC
C&C



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