Metal Gear Review Retrospective - Hideo Kojima and the birth of stealth action
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With the release of the Metal Gear Solid Master Collection as well as the announcement of the Metal Gear Solid 3 Remake, titled Metal Gear Solid Delta, I think it's time we go back to where it all began.
Welcome to the first part of my Metal Gear Retrospective series. In this first entry we will be delving deep into the first adventure of Solid Snake, Operation Intrude N313. This video will cover Metal Gear's development history, the beginnings of it's creator Hideo Kojima, his cinema inspirations, summarize its story and review its gameplay. Metal Gear was a foundational stealth action titles laying the foundation for the stealth games we love today, titles like splinter cell and of course, metal gear solid. Enjoy.
Metal Gear was originally released for the MSX computer in 1987. It was developed and published by Konami. It is currently available on PC and PS4, PS5, Xbox Series and Nintendo Switch through the Metal Gear Solid Master Collection Vol 1.
Timecodes
00:00 Intro
1:28 History Part 1 - Hideo Kojima joins Konami
12:30 Story Summary 01 - Solid Snake infiltrates building 01
16:13 metal gear gameplay review part 01 -Stealth mechanics, items and alerts.
20:56 The visuals and their limitations
25:31 History Part 2 - Metal Gear development and inspirations
33:48 Story Summary 02 - Snake makes his way to Building 02
36:12 metal gear gameplay review part 02 - Stealth system flaws, combat and bosses.
41:26 Story Summary 03 - Taking on Metal Gear and Big Boss
45:19 History Part 3 - Metal Gear releases
47:03 Conclusion
#metalgear #metalgearsolid #solidsnake
Sources
Hideo Kojima Interviews and biographies
https://web.archive.org/web/20071116080116/http://stars.ign.com/objects/963/963391_biography.html
https://www.theguardian.com/technology/gamesblog/2012/may/23/hideo-kojima-interview-part-1
https://www.engadget.com/2011-10-06-hideo-kojima-talks-life-influences-at-usc-presentation.html
https://www.tumblr.com/thearkhound/185300055888/hideo-kojima-interview-with-msx-magazine-2005
https://www.tumblr.com/thearkhound/177724797603/metal-gear-2-solid-snake-interview-from-msx
https://shmuplations.com/kojima/
https://web.archive.org/web/20090511121006/http://www.businessweek.com/innovate/content/may2009/id2009056_987847.htm
https://web.archive.org/web/20120513071950/http://www.gamasutra.com/view/news/104303/GO3_Kojima_Talks_Metal_Gear_History_Future.php
https://www.theatlantic.com/entertainment/archive/2012/03/how-hideo-kojima-became-a-legendary-video-game-designer/254831/
https://www.gameinformer.com/b/features/archive/2015/07/09/hideo-kojima-the-full-interview.aspx
Before there was Metal Gear, There was “Intruder”
https://web.archive.org/web/20120916060322/https://andriasang.com/comtgu/kojima_shelf/
Hideo Kojima Twitter post about Box Art
https://twitter.com/kojima_hideo/status/437060441575927808
The Truth behind Metal Gear Solid
https://www.konami.com/mg/archive/mg25th/truth/mg.html
Video Source List - (Google Doc because its too long to have in description)
https://docs.google.com/document/d/1wDX5-JoTkg-ZYtM09H3z7qKYqPjPqS5vrMqzE3VBt1M/edit?usp=sharing
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Written and edited by Kirk Collects
Graphics by Steven By Design - @stevenbydesign , stevenxdesign.com
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