Metal Gear Rising: Revengeance: Jetstream Sam's Armstrong. The only reason why it took 200+ attempts
So remember about the part where I said about the last video being the one that shows the reasons why I struggled against Sam's Armstrong? Yeah this is the one. Meaning this is the last Revengeance I'll pop out. Sundowner aside.
What exactly is the problem? Like I mentioned it twice before. I kept taking damage from two Cheap Combinations that really should not exist. Both of them are in this video. Each clip showcasing one each. But for those who don't want to watch and reads instead well:
First clip showcases what happens if you allow Armstrong to use his Fire Pillar move. Inevitably so far at the rate of 100% after he uses it, he WILL use the Fire Punch Rush or Grab while the Fire Pillars are still active and both of the said attacks are unblockable. So you dodge right? Well good luck finding space to dodge.
Second clip shows just how bullshit Armstrong can be if he wants to. 24 unblockable attacks in the row. Split into 3 Fire Punch Rushes and 5 Grabs. It went like this: 7 Fire Punches, 1 Grab, 6 Fire Punches, 2 Grabs, 6 Fire Punches and 2 Grabs where I got hit on his 5th grab. Consecutively by the way. It's straight up chained Fire Punch Rushes and Grabs until I get hit once. Tell me that is not some cheap bullshit. LOOK AT HIS HP FROM THE START OF THE PHASE TILL I GET HIT. The best part is AFTER I get hit, he started to use the Earthquake move which is the biggest attack window in his entire moveset and he SPAMS it. Great game this.
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