Metal Gear Solid 3: Exploring Rokovoj Bereg
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One of my favourite areas in MGS3!
Without The Boss in the stage, it's possible to switch to Snake Eater's camera, which is actually unused here, since there's a special camera type in its place here, which was programmed to have a better view on The Boss' position.
Another interesting thing is that there's collision and camera data even outside The Boss' arena, including footstep sounds on the WIG's bridge, makes you wonder what exactly was planned here.
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