Metal Gear Solid 3: Snake Eater (Master Collection Vol 1) Fun Playthrough Part 9

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Metal Gear Solid 3: Snake Eater (The Master Collection) on PS5

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Setting:

Set in 1964, 31 years before the events of the original Metal Gear, the story centers on the FOX operative codenamed Naked Snake as he attempts to rescue Russian rocket scientist Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high-tech, near-future trappings of previous Metal Gear Solid games replaced with wilderness. While the environment has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth-wall-breaking sense of humor. The story of Snake Eater is told through numerous cutscenes and radio conversations.

Considered one of the greatest video games of all time, Metal Gear Solid 3 was met with critical acclaim and was a commercial success, having sold more than four million copies worldwide as of March 2010. The game received praise due to its story, protagonist, cutscenes, and new features, though the camo system had a more mixed response. Criticism befell on the game's camera and frame rate.

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Gameplay:

The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. Although Snake acquires various weapons (ranging from handguns to rocket-propelled grenades), the emphasis is on using stealth to avoid confrontations. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection.

Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system.

Two-thirds of the game is set outdoors in a Soviet Union temperate forest, and using the environment to its fullest potential is often the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting.

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Looking for a guide for Metal Gear Solid 3 that I didn’t show or explain?:

https://www.ign.com/wikis/metal-gear-solid-3-snake-eater/

https://gamefaqs.gamespot.com/ps2/914828-metal-gear-solid-3-snake-eater/faqs

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Looking to Speedrun MGS3 or other MGS Titles?:

https://metalgearspeedrunners.com/wiki/doku.php?id=start




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