Metal Gear Solid V - How to create / import custom weapons

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Metal Gear Solid V: The Phantom Pain
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Tutorial
Duration: 15:52
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Here is a video tutorial to import your custom weapon models into Metal Gear Solid V.
I choose the Cliff's rifle model from Death Stranding for this example.

Notes:
You'll need to do the rigging of your models from scratch, align your custom model with the game model and probably fix the UVs.

Tools you'll need:
SnakeBite (create and install mods): https://www.nexusmods.com/metalgearsolidvtpp/mods/106
GzsTool (unpack/repack MGSV archives): https://github.com/Atvaark/GzsTool
FtexTool (textures converter): https://github.com/Atvaark/FtexTool
FileMonolith: (file management tools for Metal Gear Solid V): https://github.com/JosephZoeller/FileMonolith
FMDL-Studio-v2 (models converter): https://github.com/BobDoleOwndU/FMDL-Studio-v2
XnaLara Converter for 3DS Max (Import Death Stranding's ASCII models): https://www.deviantart.com/mariokart64n/art/XnaLara-Converter-675360368
Unity: https://unity3d.com/fr/get-unity/download
3DS Max: https://www.autodesk.com/products/3ds-max/free-trial
Photoshop (convert/rework textures): https://www.adobe.com/products/photoshop/free-trial-download.html
NVIDIA Texture Tools for Adobe Photoshop (Import/export DDS files): https://developer.nvidia.com/nvidia-texture-tools-exporter
My Batch: https://pastebin.com/qjBvASqx


Songs: "Strands" and "Asylums for the Feeling" from Death Stranding OST


Special thanks to Jimlafleur for explanations, fixing issues and his time!







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