Metal Slug X (1999) gameplay
An upgraded version of Metal Slug 2, titled Metal Slug X, was released in March 1999 for the Neo Geo MVS. The game used a modified version of the engine from Metal Slug 3, which eliminated the slowdown problems of the original. In addition to increased difficulty, Metal Slug X introduced several changes to gameplay and presentation:
Much of the music has been remixed or altered.
A new announcer.
Many stages have the time of day changed. Instead of individual levels being set at either day or night, the stages can take place at dusk, twilight, or sunset.
It is now possible for the player character to become fat by collecting food items in every stage after Mission 2; in the original game, the obese transformation was only possible in Mission 4.
All levels have increased enemy count, new enemy placements, different enemy characters and new boss placements.
Vehicle types and locations are different.
There are more power-ups, POWs, and items (particularly food) in each mission. These items are often hidden.
Many environmental elements have different reactions when shot, such as exploding with unexpected results or randomly spewing out items or enemies.
Stronger versions of the heavy machine gun, flamethrower, shotgun, laser rifle, and rocket launcher are available. Each deals more damage than their normal counterpart, has a different appearance and a wider (or longer) area of impact. If the player happens to be fat while using these heavier weapons, they appear differently and can cause even more damage.
Several new weapons are included: Stones, Iron Lizard, Enemy Chaser, Super Grenade, Drop Shot, a new Golden Metal Slug, which is available in Mission 3, and the Armor piercer, available in Mission 4.
Added Fio's death sound (in Metal Slug 2, she uses Eri's).
New enemies are added or replaced, like the Mummy Dogs.
The original art for Metal Slug is shown at the end of the game while the credits are rolling, instead of the black screen used in Metal Slug 2.
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