Metal Slug X Multiplayer Playthrough: Mission 2
Part two of a complete co-op playthrough of Metal Slug X for the Arcade (and ported to the Nintendo Wii via Metal Slug Anthology) by SNK. Tarma Roving (MacDaddyNook) and Marco Rossi (Duck) take on the New World Order as they fight their way to reach General Morden.
Mission 2 takes place inside a temple-like ruin fully of bats, mummies and mummy dogs. The stages introduces one of the two status effects introduced in the game; whenever a player touches the purple gas or the purple liquids dropped by bats, that player is transformed into a mummy. As mummies, players move slower, cannot walk while crouching and are unable to use any other weapon other than the normal handgun. Antidote vials are scattered throughout the stage to allow players to be transformed back to their normal selves.
The boss of the stage is a bit of a pain as it tasks the players to continuously climb upward while trying to aim downward. The Metal Slug given at the beginning of the battle is very helpful but can easily be sent to self-destruct by accident as the input to do so is pressing down and the fire button.
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