Metaphor: ReFantazio Combat Gameplay Explained

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Metaphor: ReFantazio, Katsura Hashino's Studio Zero's newest and most ambitious title yet with Atlus, boasts a lot of new and exciting innovations from the game's travel in the Gauntlet Runners, an engaging plat, an interesting fantasy world, and so much more. But instead what I want to talk about today are the game's Archetype's (which serve as a job system) and its combat system as a whole. While on the surface it appears to be very similar to the combat system found within the Persona and Shin Megami Tensei titles, upon further inspection it is much deeper and more nuanced than we ever could have hoped. So I'm going to explain everything about the combat and archetype systems from Archetype stats, weapon stats, loadouts, action combat, squad-based combat, to even what the crystals and the moon at the top of the screen are meant to do.

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Tags:
Psychology in Video Games
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Analysis
thoughtbubble
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Metaphor: ReFantazio
Atlus
Persona 5 Royal
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Studio Zero
Atlus Studio Zero
Sega
Trailer
Video Games
Metaphor: ReFantazio Trailer
Shin Megami Tensei
Metaphor ReFantazio Theories
deep dive
Metaphor Theory
Persona 3 Reload
Hulkenberg
xbox one
Atlus Exclusive
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Metaphor
Metaphor Breakdown
Archetypes
Combat Explained
Soul Hackers 2
combat analysis



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Metaphor: ReFantazio Statistics For ThoughtBubble

There are 164,617 views in 54 videos for Metaphor: ReFantazio. His channel currently has around 12 hours worth of content for Metaphor: ReFantazio, or 8.92% of the total watchable video on ThoughtBubble's YouTube channel.