
MetaVincent
Thanks to MetaHuman Creator for allowing me to take part in their beta. Here is example of what can be done with a few minutes using their simple, but powerful sculpting tools. It is my hope to be able to work with the hair more (In this case add a 'Widow's Peak' and thicken his beard. I am also hoping, there will be mesh tools that allow you vertex/vertices manipulation to fine tune facial areas. Currently not sure how you import these into the Unreal Engine, but I have to assume there will be a plugin that allow import from the cloud based MetaHuman Creator tool. From there I should be able to export textures and mesh files to manipulate further.
In any case, this plus all the other motion/facial capture tools available for the Indy developer should finally give me the power to bring Vincent back to life, at least in "Chatting with Vincent" at VR experience where you sit down with Vincent and ask him questions with a simple voice input parser. The room, is has been recreated in the authentic colors of the actual bedroom Vincent stayed in within the "Yellow House," in Arles France. Sadly, this is also the time that Vincent had one of his major psychotic episodes in which he cut off his left ear. As you may have noticed, this 'MetaVincent' still has his ear, which even if I could remove it later, I probably won't to harken back to a time when he was more cogent. Plus, I think it would be unsettling in pretty real VR setting.