Meteos (Nintendo DS) - Let's Play 1001 Games - Episode 789

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Meteos (2005)
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Let's Play
Duration: 34:10
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Meteos
from https://en.wikipedia.org/wiki/Meteos

Meteos (Japanese: メテオス, Hepburn: Meteosu) is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai (Nintendo outside Japan) for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

Gameplay requires the use of a stylus to move colored blocks called "meteos", which fall from the top of the screen. The game ends when the blocks fill up the screen; to prevent this from happening, the player must launch three or more blocks of the same color onto the top of the screen to make them disappear. Playable characters include thirty-two aliens and their respective planets.

Meteos received critical acclaim and reached number one in DS sales in the UK market during its first week, according to research company Chart-Track. It was compared to other puzzle games, such as Tetris (1985) and Lumines (2004). The game received awards and nominations from several publications, including the CESA Game Awards' Outstanding Performance Award. Versions were released for mobile phones and the Xbox Live Arcade in 2006 and 2008, respectively. A sequel, Meteos: Disney Magic, was released for the Nintendo DS in 2007.

Meteos was developed by Q Entertainment and released by Bandai in Japan and Nintendo in the United States.[16][17][18][19] The game was first announced by Nintendo in August 2004; it was produced by Q Entertainment founder Tetsuya Mizuguchi, who also produced Sega's Space Channel 5 (1999) and Rez (2001). Former Kirby series director Masahiro Sakurai served as the game designer,[16] and Takeshi Hirai was its director,[20] while Takayuki Nakamura and Kaori Takazoe produced the game's soundtrack.[21] The genres of music used for each planet include classical, country, pop and Balinese, and music reminiscent of that used in Space Invaders (1978).[22]

The game was conceived when Tetsuya Mizuguchi asked Masahiro Sakurai to make a falling block puzzle. Believing the puzzle game genre had not evolved since Tetris Attack (1995), Sakurai originated the idea of having the blocks fall down and shoot back up.[20] The game's prototype was created in three days by a designer, a programmer and a graphic artist;[23] it was inspired by the television series 24, the film The Matrix and the video game Missile Command. According to Mizuguchi, 24's camera work and the beginning of The Matrix—in which green computer code cascades down the screen—served as the basis of the puzzle-game concept.[24] In a Famitsu interview, Sakurai said the opening CG video explaining its backstory was added to provide a sense of the game's world.[14]

The game was demonstrated at Nintendo's booth at E3 in 2005.[25] Meteos' original Japanese release was scheduled for February 24, 2005.[26] The release was postponed to March 10 due to last-minute changes; Mizuguchi was "reluctant" to change the date and apologized to fans.[2] The game was released in the United States on June 27, in the United Kingdom on September 23,[1] and in Australia on November 24 of that year.




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