Metro 2033 ENDING PART 2

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Metro 2033 (2010)
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Metro 2033 (video game)
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Metro 2033
Metro 2033 Game Cover.jpg
Developer(s) 4A Games
Publisher(s)
THQ
Deep Silver (Redux)
Director(s) Andrew Prokhorov
Designer(s) Viacheslav Aristov
Programmer(s)
Oles Shyshkovstov
Alexander Maximchuk
Alexei Buinitskiy
Artist(s) Andrey Tkachenko
Writer(s)
Dmitry Glukhovsky
Andrew Prokhorov
Viacheslav Aristov
Composer(s)
Alexei Omelchuk
Georgiy Beloglazov
Series Metro
Engine 4A Engine
Platform(s)
Microsoft Windows
Xbox 360
PlayStation 4
Xbox One
Nintendo Switch
Linux
OS X
Stadia
Release
16 March 2010
Genre(s) First-person shooter
Mode(s) Single-player
Metro 2033 is a 2010 first-person shooter video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface.

Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Eastern Europe, and their expertise in developing first-person shooters. Glukhovsky gave the studio a lot of creative freedom. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. The game was powered by the studio's own proprietary 4A Engine. It was first announced in 2006 as Metro 2033: The Last Refuge.

The game was released in March 2010 for Microsoft Windows and Xbox 360. Critics gave the game positive reviews, with praise for its horror elements, detailed environments, and interesting plot. However, the game was also criticized for its bugs and artificial intelligence. Metro 2033 was profitable for THQ, selling more than 1.5 million copies by June 2012, though the publisher felt that their marketing efforts were rushed. The sequel Metro: Last Light was released in 2013, with Deep Silver acquiring the publishing rights from THQ after their bankruptcy. A compilation of both titles was released in 2014 as Metro Redux for Microsoft Windows, PlayStation 4 and Xbox One. A third instalment, Metro Exodus, was released in 2019.

Gameplay

A gameplay screenshot of Metro 2033. The tunnels are often dimly lit, and the player must use a flashlight to see in the darkness
Metro 2033 is a first-person shooter video game.[1] It is predominantly set within the tunnels of the Moscow Metro, though some sections take place on the surface, in the ruins of Moscow.[2] The story is told through a linear single-player campaign,[3] and important plot moments are shown during cutscenes.[4]

The human and mutant enemies can be killed with a variety of firearms. The game features traditional guns like a revolver, assault rifles and shotguns, as well as more inventive weapons like a pneumatic crossbow.[5] In firefights, human enemies take cover and flank the player, while mutant enemies stay in the open and try to bite them.[6] Alternatively, the player can employ stealth to evade their enemies or kill them silently.[7] This can be achieved by using a throwing knife to kill an enemy from afar, or shooting an enemy with a suppressed weapon.[8] The player can recover health by waiting for it to regenerate, or by using a med-kit to heal themselves immediately.[3] The game features a minimalistic heads-up display (HUD). Gameplay information is presented to the player via audio and visual cues. For instance, players must inspect their weapons to see if they are about to run out of ammunition and therefore have to reload.[9]

Since the game has a large survival horror focus, the player often has little ammunition, and must scavenge for supplies from caches or dead bodies.[3] An essential supply is pre-war 5.45×39mm ammunition (referred to in the game as "military grade ammunition"), which is also the main currency in the tunnels.[3] This ammunition can be traded for weapons and upgrades, or used directly as stronger bullets than other scavenged ammunition.[10][11] As most of the tunnels feature little to no light, the player can use a flashlight to explore dark areas.[3] However, the flashlight needs to be charged with a battery charger in order to stay




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