Metroid Fusion (Game Boy Advance) - Let's Play 1001 Games - Episode 418

Metroid Fusion (Game Boy Advance) - Let's Play 1001 Games - Episode 418

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A great Metroid sequel for the GBA

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Metroid Fusion
from https://en.wikipedia.org/wiki/Metroid_Fusion

Metroid Fusion[a][b] is an action-adventure game video game published by Nintendo for the Game Boy Advance handheld game console in 2002. The fourth installment in the Metroid series, it was developed by Nintendo Research & Development 1, which previously developed the 1994 game Super Metroid. Players control bounty hunter Samus Aran, who investigates a space station swarming with organisms infected with virions known as X parasites.

Like previous Metroid games, Fusion is a side-scrolling game with platform jumping, shooting, and puzzle elements. It introduces mission-based gameplay that guides the player through areas. Fusion was released simultaneously with the GameCube game Metroid Prime in North America. The bonus features in Prime can be unlocked by linking between the game and Fusion via the Nintendo GameCube – Game Boy Advance link cable.

Metroid Fusion was praised by critics for its action-oriented gameplay. It received several awards, including Handheld Game of the Year at the 2002 Interactive Achievement Awards, Best Game Boy Advance Adventure Game from IGN, and Best Action Game on Game Boy Advance from GameSpot. It was released on the Nintendo 3DS Virtual Console in December 2011 for select customers, and the Wii U Virtual Console in April 2014.

Nintendo confirmed a Metroid game for the Game Boy Advance on March 23, 2001. Despite speculation that the game would be based on Super Metroid, Ken Lobb, Nintendo of America's Director of Game Development, quelled rumors by stating, "One of the things I wanted to get across in today's meeting is that Metroid is not Super Metroid. It's something new. [...] And that's something that will hopefully be seen at E3 for our sweet little Game Boy Advance."[26] The first video footage from the game, a 10-second clip, was shown to the public on May 18, 2001, at the 2001 Electronic Entertainment Expo; by then, the game was titled Metroid IV.[25] At the E3 convention the following year, IGN awarded Metroid Fusion Best of Show and Best Action Game.[27]

Metroid Fusion was developed by Nintendo Research & Development 1 (R&D1), the same development team that created the 1994 video game Super Metroid for the Super Nintendo Entertainment System,[28] which visually bears a resemblance to Metroid Fusion.[29] Its gameplay, screen layout, and controls mimic those of Super Metroid, with minor enhancements. Metroid Fusion is the first 2D Metroid game with animated cutscenes; the game's story is revealed through text and visual close-ups.[28] Metroid Fusion was written and directed by series designer Yoshio Sakamoto, and produced by Takehiro Izushi.

While brainstorming for ideas to the game's plot, Sakamoto decided to create an original story instead of remaking a Metroid game because he "always [tries] to do something really unprecedented, something people have never played before". He continued, saying, "Many of our designers and creators want to challenge something new rather than simply porting over an old title. That's something I hope we'll always do. If you can challenge something new, you can look forward to the public response, be it good or bad."[31] The game introduces gameplay mechanics that are new to the Metroid series. Metroid Fusion offers a more direct, almost mission-based structure that supports the player to explore areas. Objectives are also flexible in how they can be completed, acting "more as a guide for what the player should do instead of giving a completely blank map and saying 'Here you go, figure out what to do and how to do it'".




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