Edge/Edgy (Android) - Let's Play 1001 Games - Episode 422

Edge/Edgy (Android) - Let's Play 1001 Games - Episode 422

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Published on ● Video Link: https://www.youtube.com/watch?v=XBOgHtJ4i5o



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Duration: 26:21
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We're a cube!

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Edge/Edgy
from https://en.wikipedia.org/wiki/Edge_(video_game)

Edge is a puzzle platformer game developed by Mobigame for iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010. The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS.

Edge had a positive reception among reviewers, who praised its minimalist level design and chiptune soundtrack. The game also received multiple awards including the Milthon Award for Best Mobile Game, two categories in the 5th International Gaming Award, and nominations for three Independent Games Festival categories. An expansion titled Edge Extended was released with new levels, new music, a new 3D engine, and a new computer-controlled dark cube opponent. This expansion was released separately as an independent app for iOS on August 25, 2011 and Android on January 27, 2012. Two Tribes released the expansion as downloadable content for the Mac OS X, Linux, and Windows versions of the original game and included in the Wii U and Nintendo 3DS versions of the original game.

Edge was developed by a two-man team: David Papazian and Matthieu Malot, collectively known as Mobigame. Malot conceived the core concept of a cube-rolling game in 2004. Development began in 2006.[6] Papazian programmed the game and Malot served as its artist and game designer.[7] Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot.[8] The team's initial intention was to develop a game dedicated to mobile platforms. After its initial release, Mobigame considered support for keyboard and joypad controllers. They increased the number of levels from 26 to 46 in a few months with free updates.[6] Shortly after the game returned to the Apple App Store, Mobigame upgraded Edge's graphics for compatibility with Retina Display resolution and the iPad's larger screen.[9]

Edge was originally released in December 2008[10] but was removed from the App Store in May 2009 in a trademark dispute with Tim Langdell of Edge Games. As one of several disputes Langdell had made over his apparent ownership of the trademark for the word 'edge' in video games, Langdell requested a share of the game's revenue but did not reach a resolution with Mobigame.[11] Mobigame's lawyers disputed the enforceability of Langdell's trademark and details of Langdell's claimed communications.[12] The game briefly returned to the App Store five months later under the title Edge by Mobigame despite not having reached an agreement with Langdell,[13] but Apple removed it again after a month.[14][15] Edge returned to the App Store as Edgy in December,[16] but Mobigame again removed it for fear that Langdell would use the legal precedent in his legal battle against Electronic Arts.[17] By January 2010, Edge was available under its original name in countries other than the United States and the United Kingdom. It returned to the American App Store under its original name several months later.




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