Metroid Prime 2: Echoes playthrough Part 12
In this short Dark World area,simply find the bomb slot,and use it to turn the bridge in the area. Now we can go right back to the light world. As soon as you return however,you'll be ambushed by Dark Pirate Commandos. These guys hit hard and can phase about the area at will. You can't kill them yet,as they'll run away after a while. Head down the new path,getting an easy missile expansion along the way,and turning on an orb cannon in the invisible enemy room. You can also bomb down to another energy tank in a room around here. As soon as you enter the temple entrance,you'll be ambushed by a bunch of Space Pirates. Take them all out and you'll get the Super Missile! Now we're playing with power. Head on up to find the energy chamber,and another hologram telling you about the area. Gonna have to find 3 keys again. Open the door outside the temple area to find the map room. Head down the mini lift here and unlock another door to find a new path. You'll be attacked by regular Pirate Commandos in the tree room. Warp to the dark world,and make your way up and around in the next room,and you'll soon find a save room. Ignore the Hunter Ing in here,they're more of a pain to fight than anything.
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