Metroid Zero Mission - Ridleys Magma Pit - Chapter 7 - (GBA)
This is a re-uploaded because i acidently cut out the missiles that i needed to show you how to collect. Apologies People.
Imago (Overgrown Wasp)
Location: Ridley
Attacks: Ultra charge, Stinger projectiles
Weakness: Missiles/Super Missiles to the stinger protruding from its underside
This crazy wasp was the result of Kiru Giru's evolution from its larval stage. Keep in mind that this boss is optional - all it protects is a Super Missile and if you're playing for a speed run without a 100% item collection rate it's a waste of time fighting it. The monster will zip back and forth across the vast chamber as it tries to run you down. The best way to avoid taking a beating is to activate the Morph Ball and roll to either corner of the corridor where the wasp should miss you as it flies up out of the screen on each pass.
Follow the monster as it makes each pass, and stay in the corners before it charges down. When it reappears from the top of the screen, follow it from behind while attempting to berate the stinger with Missiles, or Super Missiles if you have any. As it moves right and disappears above the sealed door, at the end of the hall wait for it down at the base of the slope otherwise it'll make mad dives down at you from above. The same goes for the left end, wait for it a little to the right of the enclosure. You might have trouble catching up to it as it flies from right-to-left, just follow it and resume shooting as it goes from left-to-right.
Try and stay behind it at all times otherwise it'll deploy small stinger projectiles as it chases Samus, so keep up with it at each end of the corridor. With enough of a pounding the wasp will slowly change colour, first to a sickly green then a solid red. Keep blasting away at the stinger and it'll fall off, leaving the wasp with a massive smoking injury on its underside. The wasp will then take off beyond the right end of the corridor, quickly run over to the enclosure on the left end. Once there you'll witness the wasp kamikaze into the enclosure, finally blowing itself apart and courteously opening your way to the Super Missile Tank.
Ridley
Location: Ridley
Attacks: Tail lash, Fireballs, Swooping claw grab
Weakness: Missiles/Super Missiles to the head
Once again you'll find yourself battling this nemesis deep in a fiery environment. As in previous titles Ridley will constantly fly around the screen attempting to beat Samus to a bloody pulp, but we're not going to let him, are we? Watch out for Ridley's opening attack - a flood of fireballs. Jump up between each one and try to stay airborne as long as you can before the barrage ends. He'll often lash his tail about, slamming it down into the ground while he slowly moves forward, so try to stay at the edge of the screen to wait out his attack run.
Also try to keep your footing on the main platform and stay away from the left and right edges where sections have broken off, uncovering the lava pit below. Ridley will also often spew out a range of fireballs, stay behind him or get ready for some fancy footwork as they rain down. Watch out for the dragon's constant swooping attacks, rolling under him with the Morph Ball often helps. Ridley's nastiest attack would be when he charges at Samus and grabs hold of her, not something you want happening in Hard mode.
If you're unlucky and are caught, aim up into the dragon's face and pummel it with Missiles and Super Missiles to trade damage with the fiend. As always his screaming head is the weak point, you'll want to fill it with Missiles - a lot of Missiles - to damage it. Start by unloading your payload of Super Missiles then continue with regular Missiles. On Hard mode survival is a very tough art indeed, but with quick footwork and an accurate trigger finger you should come out of the battle alive. But next time Nintendo should give Ridley different attack abilities, avoiding the same old tricks gives veteran Metroid players a huge advantage.
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