MGRR - Sam jump air dash cancel thingy
Yet another attempt at me trying to be helpful.
VERY similiar to how Donte does this in PlayStation All-Stars and DmC'13. You jump and on the first few (?) frames you do an air dash. This results in Sam not doing jump nor air dash, but instead twitches a little bit.
Basically if something is jump cancellable, you can initiate ninja run (or potentially anything else that is not a dodge or a specific string ender) even faster than cancelling it via blade mode. More or less effective and even moreso maybe worth noting, but it's out there. I was goofing around and thought this might be worth showing.
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