MGS Quarantine Codec Call - Ft. Solid Snake, Colonel & Otacon

MGS Quarantine Codec Call - Ft. Solid Snake, Colonel & Otacon

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MGS Quarantine Codec Call - Ft. Solid Snake, Colonel & Otacon

Upcoming MGS film director, Jordan Vogt-Roberts, has created a new MGS codec conversation between Snake, Otacon and Colonel Campbell, featuring new dialoguie recorded by David Hayter and the rest of the cast for a Metal Gear Solid reunion!

Metal Gear Solid MGS Quarantine Codec Call is a stealth game developed by Konami and released for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on.[5] The game was unveiled in the Tokyo Game Show in 1996 and shown in the Electronic Entertainment Expo in 1997.[6]

MGS Quarantine Codec Call follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.[7] Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.[8] Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting was used throughout.[9]

Metal Gear Solid Quarantine Codec Call was well received, shipping more than six million copies,[10] along with 12 million demos,[11] and scoring an average of 94/100 on the aggregate website Metacritic.[12] It is regarded as one of the greatest and most important video games of all time[13][14] and helped popularize the stealth genre and in-engine cinematic cutscenes. Its success prompted the release of an expanded version for the PlayStation and PC, Metal Gear Solid: Integral, and a GameCube remake, MGS Quarantine Codec Call. The game was followed by Metal Gear Solid 2: Sons of Liberty and numerous other sequels and other media, including a radio drama, comics, and novels.


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The protagonist is Solid Snake, a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel Roy Campbell, Solid Snake's former commanding officer, supports Snake with information and tactics. While he initially keeps some secrets from Snake, he gradually reveals them.[23] He is joined by Naomi Hunter, who gives medical advice; Nastasha Romanenko, who provides item and weapon tips; Master Miller, a former drill instructor and survival coach; and Mei Ling, who invented the soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.

The main antagonist of the game is Liquid Snake, leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake.[19][21] An elite special forces unit, FOXHOUND contains experts specializing in different tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army; Sniper Wolf, a preternatural sniper; Vulcan Raven, a hulking Alaskan shaman armed with an M61 Vulcan torn from a downed F-16; Psycho Mantis, a psychic profiler and psychokinesis expert; and Decoy Octopus, a master of disguise.[19][21]

Other characters include Meryl Silverburgh, Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; Dr. Hal Emmerich, the lead developer of Metal Gear REX; and the "Ninja", a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.[19][21]

#mgs #metalgearsolid #mgsquarantinecodec




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