MH Rise: Wind Serpent Ibushi Solo - 6:15 - Axe Hopper Charge Blade
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Got the time I wanted. Ibushi has health gates on the rock attacks, at three points in the run, meaning that if you allow him to get to the centre of the arena, you can't win until the entire animation is played out.
The Palamutes, luckily, got a sleep on the last one, meaning we could close the gap and shave a whole 19 seconds off! Very happy with this.
Main attacks to look out for:
The backflip doesn't fully track you, you can roll early, upslash out of the animation and if you're quick enough, follow up with an AED. Ibushi gets some mean KO tolerance so getting these in helps a lot.
The hand slam into tail spin is the main one you wanna see. Roll to the side as he comes down, guard point the spin, and Ibushi will ALWAYS taunt afterwards. If you avoid the air pillars, its a GUARANTEED hit with Hopper.
Done with this one, enjoy! x
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