[วิธี] MHW - ฆ้อน Hammer - พาวเวอร์ชาร์จ Power Charge | Monster Hunter World Guide

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Hammer (ハンマー hanmaa, "hammer") is a weapon category in Monster Hunter World (MHW). Like all Weapons, it features a unique moveset and an upgrade path that branches out depending on the materials used. Please see Weapon Mechanics for details on the basics of your hunter tools.

The hammer is a powerful blunt weapon with a surprising
amount of mobility. It's also possible to stun monsters by
delivering a hammer attack to the head.


Hammer Weapon Tree

For full details, including Iceborne Expansion Weapon Tree please see Hammer Weapon Tree

See Iceborne Hammers for a list of the expansion weapons.


Hammer Traits & Abilities

Hard hitting moveset complemented by powerful charge attacks
Doesn't hamper mobility despite its weight
Deals only blunt damage, which stuns (KO) monsters


Hammer Guide

The ultimate evolution of sticks with a rock on the end, the Hammer is a fast, hard hitting weapon. As expected, the Hammer deals only blunt damage which makes it perfect for dealing stun damage and knocking out the monster. The Hammer's basic attacks are surprisingly fast for such a heavy weapon, and deal quite a bit of damage. They also have high chaining potential, and are very good at hitting the same spot over and over again, like the monster's head to rack up stun damage. Hammers can also do charge attacks. They have three charge levels, just like the Greatsword, but the Hammer allows hunters to run around while charging up their attack. The type of charge attack also changes base on if the hunter is standing still or moving when the attack goes off. The moving charge attack can also be chained into follow up attacks. Lastly, Hammers can do a self buff while charging. This buff increases attack damage and stun damage, and gives minor hyper armor during charge attacks. The Hammer was built to cave in monster skulls with brutal efficiency, and it is very good at its job.



Power Charge

You can perform a Power Charge to boost your attack power and some charged attacks. The effect persists until you put away your hammer or take damage.



Stunning Monsters

Stuns can be achieved more easily by hitting monsters' heads with Charged Upswings or Charged Brutal Upswings.



Charged Slide

Release R2 during a Charged Slide to perform Aerial Spins, or chain the Charged Slide into other moves by pressing attack buttons.






Hammer Advantages

Very High Raw Attack Power
Good movement speed with weapon drawn
Charged attacks are extremely powerful
Can KO monsters and apply exhaust
The best sliding attack in the game
The ability to grapple onto monsters after a lv2 or 3 charge attack as well as quick clutch claw attack makes it very good at creating weak spots


Hammer Disadvantages

No guarding or evasive moves
Heavy and Slow attacks require practice to get right
Very low Elemental Damage
Relatively short reach
Charging consumes stamina


Hammer Controls

Each move has its own hidden Combo Move multiplier (CM), which is used when calculating Raw (physical) Damage. See the article on Attack Power for more information.

Note: These figures are estimations reached through community testing.

: Standard Attack (Can be chained up to 3 times). CM:
Ground Smash I: 15
Ground Smash II: 37
Upswing: 86
: Big Bang (Can be chained up to 5 times if each attack hits, each hit deals more damage than the last). CM:
First: 28
Second: 32
Third: 45
Fourth: 65
Fifth: 28 + 28 + 100
(Hold): Begin Charging (drains stamina). CM:
(Release) while standing still: Charged Smash (Can start Standard Attack chain)
Charge Lv1: 19
Charge Lv2: 38
Charge Lv3: 15 + 76
(Release) while jumping off of a ledge: Cannonball Spin (CM: 30 * number of hits + 100)
(Release) while moving: Spinning Bludgeon (A spinning attack that can hit up to 5 times). (CM: 28 + 19 + 19 + 19 + 19 + 19 )
After 1st spin of Spinning Bludgeon, : Spinning Side Smash (CM: 19)
After 2nd or 3rd spin of Spinning Bludgeon, : Spinning Followup (CM: 56)
After 4th or 5th spin of Spinning Bludgeon, : Spinning Strong Upswing (CM: 86)
While holding , : Power Charge (Self buff, gives slight increase to damage and stun power, and slight hyper armor while charging, consumes the charge attack, lasts until weapon sheathed or hunter is staggered)
Hold Charge Tier 2 or 3, then key-btnl2: A powerful slinger shot while charging that makes monsters flinch more easily.
While charging, key-btnl2: Slinger Burst. (A powerful slinger shot while charging that makes monsters flinch more easily.)




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